Brain Test 5 Level 21
Medium1m 30sBrain Test 5 Level 21 - Walkthrough & Answer
Brain Test 5 Level 21 is a three-part train rescue. Knock the tree across the track to save the first man, wake the sleeping man before moving him, then use the tree and animals to stop the train while the group stays clear of the rails.

Preview
Level 21
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Quick tactics for this level
Tip 01
Use the tree as a train blocker whenever it is available.
Tip 02
Wake the sleeper before expecting him to move.
Tip 03
In the final part, scan the whole rail because several people are clustered together.
Step-by-step solution
Part 1: drag the tree onto the railway to block the train before it reaches the man.
Part 2: wake the sleeping man using the nearby animal/noise cue, then move him away from the track.
Part 3: drag the people away from the rail as quickly as possible.
Use the tree and large animals as a barrier so the train stops before the people.
Wait for the green check after the train is blocked and everyone is safe.
Common mistakes
Mistake 01
Trying to tap the moving train directly.
Mistake 02
Saving only one person in the final scene and leaving the rest on the rails.
Board notes
Layout
A red train comes in from the left, a man lies or sleeps on the track, and a bear and tree sit beside the rails. The final part adds more people and extra animals near the same track.
Goal
Stop the train or clear people from the track before it reaches them.
Opening
In the first scene, drag the tree down across the rail so the train is blocked before it hits the man.
Danger Zone
The train keeps moving. Tapping the person is not enough if he is asleep or if several people remain on the rail.
Mechanics
The repeated solution is environmental blocking. The tree, bear, and other large objects matter more than direct taps on the train.
Level 21 FAQ
How do I save the guy from the train in Brain Test 5 Level 21?
Drop or drag the tree onto the tracks so the train is stopped before it reaches him.
What changes in the sleeping man part?
The man will not move until he is woken. Use the available animal/noise prop first, then move him off the rails.